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Really cool! Love the gameboy aesthetic 😍

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Got it finally.  Thanks for the hints.  I already knew the first 2, and figured 3 too, but was using the one piece incorrectly.  

I got all of them except the last one, Full House.  Any hints for that last one?  Great game. 

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Glad you enjoyed it!

Here's some progressive hints for Full House in Rot-13:

HINT 1: Gur zbfg nzbhag bs cvrprf lbh pna perngr ba gur bhgfvqr evat vf 9. Jvgu gur cnggrea gung erzbirf n cvrpr - lbh pna thrff gung rirel cvrpr rkprcg bar unf gb raq hc ba n tbny.


HINT 2: Gur Yvar cvrpr zhfg or hfrq gb perngr sbhe qebcyrgf, naq gur Pybar cvrpr zhfg or hfrq gb pbcl guerr cvrprf.

HINT 3: Bapr lbh unir cvrprf ba gur obggbz yrsg guerr tbnyf, gur Pybar cvrpr jvyy or hfrq gb pbcl gurz gb gur gbc evtug.

i can't solve level 4

The first few levels are fun! I'm finding the mouse wheel for spinning way too sensitive though, to the point where it's basically unplayable. Maybe switch it to another button (e.g. Y)?

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Thanks for the feedback!

I had just about enough wiggle room in the pico-8 cart to add two new options to the menu (p):

  • Press left and right on the DPAD option to switch what the arrow keys do - they can either switch level, or now they can also spin the held piece.
  • Increase or decrease the mouse SPIN DELAY by pressing left or right when hovering over this option.

Hope these help!

MUCH better, thanks!

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Cool concept! Reminds me of Minos Strategos

Thanks! Just looked it up and can see it was also inspired by Tash-Kalar, will definitely check it out!

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A cute and satisfying set of mechanics, as usual from your games! :) I like how the mechanics synergize - creating, destroying, moving, and the minesweeper numbers.

I enjoyed reading your Pre-mortem. (And I recommend others skim it, if you're interested!) I think I understand what you mean with the awkwardness of the mechanics and with some of the puzzles. But from my perspective, it seems like you did a great job working with the mechanics you had, and making puzzles with constraints that are inviting to reason about (though still difficult to reason about! and sometimes trial-and-error-y as you mention). I'm glad you decided to wrap it up and publish it. :)