Great job! You really have to make a full game out of it. Really enjoyed playing it,
Find your way through each level along a path of geometric shapes!
You leave an inpassable trail on the shapes wherever you walk, so be careful where you tread.
But also keep an eye on what is ahead! A trail will remain on a shape wherever that shape may appear! If you're not careful, you could block your own path!
- Arrow Keys: Move
-"Pico-8 O" button: Undo (Z on most keyboards)
-"Pico-8 X" button + Arrow Keys: Move camera (X on most keyboards)
I have attempted to match the "Dual Purpose" theme in the following ways:
- Moving also leaves behind a trail that you cannot pass through.
- The trails will not just appear in the distinct puzzle you are in, but also any puzzle where the corresponding shape appears
- Later on, the trails will also conduct electricity to activate platforms the player may walk through, though I would have liked to explore this mechanic more if I had more time.
Sadly I was rushed for time and only incorporated a handful of levels and mechanics. The electricity is introduced too suddenly and the last puzzle is likely too big a step up, though I do think it's quite fun. I've had little chance to test for unintended solutions or to see how fun it is to actually solve the puzzles.
Also had to leave a few visual quirks, such as electrified trails remaining that colour until the player undoes their moves over them.
Upon waking up the following morning, I have also realised that the middle puzzles have unintended solutions that are much simpler than the solution I anticipated. Whoops!
Edit: And a friend just showed me a much simpler solution for the last level too!
Cross was made by Juner using Pico-8.
The game is playable in the browser. It can be downloaded and played in the Pico-8 fantasy console..
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hello. i love your game. are there any plans for a fully-fledged version? maybe even mobile?
thanks for any news from you. i just want more.
Thank you for the kind words!
I'm keen to make a full version, though I have been struggling with a lack of confidence that i can make the game expanded and varied enough to not become repetitive. But seeing people enjoy the game as it is is reassuring, and maybe i'm just being too hard on myself and should get to work!
you're too hard on yourself. go take a look on what's being released on the appstore. a lot of people love bite sized puzzles to return to everyday for a couple of minutes.
plus you have a good mechanic here, you can definitely build up on it and not limit yourself during development.
best of luck!
Oh God! what an incredible little game, I'm in love with it. when I first saw it, my mind exploded, my reaction was "that was clever".
It is simple but very effective. Even if I'm suspect because I love puzzles and that's a really good one, nice level design!